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The astrl hustl1/23/2024 I want to add True-Name Nemesis to this section, if I can make a cut somewhere. Other Creatures: Two EtB abilities and two cycle abusers.If the path is clear, my opponent's feeling it. Shu Yun, the Silent Tempest deserves more credit than I give him.Sphinx's Tutelage is an experimental add that shows promise at becoming the main game closer.Also where Elixir of Immortality becomes a necessity. ![]() Fluctuator really greases up the gears, usually turning the game towards the absurd.But don't let that stop you from slow-roasting an opponent if need be. Lightning Rift mostly acts as removal, pan-frying creatures until something else closes the game.Toss in Sundial of the Infinite or Containment Priest and blinked creatures have a real hard time coming back. Astral Slide resets voltrons, unequips creatures, disappears tokens, sends back attackers, and lets me abuse EtB abilities (not that I've many currently).Cycling cards: Fuel combos, and give me options when I decide to actually cast them.Karoo-likes help me play them and pitch them later on for more fuel. Mana Base: Cycling lands aren't the greatest, but they more than make up for it when the machine is going.While not as powerful as my Teysa build, I enjoy the little interactions within as well as the swiss army knife of cycling.īasic idea is to ignore the heart of the format and disregard your general (formerly respected as a Distortion Strike finisher) and break your opponent's will through that naughty card known as Astral Slide.
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